ByteDeck is a learning management system created BY teachers and students FOR teachers and students.

ByteDeck is different than other learning management systems. It's flexible in how teachers deliver content, and supports teachers who take a less traditional approach to education.

ByteDeck is easy for both teachers and students to use. Teachers and students can use it in any setting, whether you are working in a classroom, remotely, or both.


Easy to Use

The interface is intuitive, responsive, and mobile-friendly. Students can use ByteDeck on any device, anywhere they have access to the internet.

Quest-Based Learning

The quest format makes it easy for teachers to break learning into small chunks. Students are motivated to "level up" as they work through quests.

Flexibility and Choice

Students work through quests at their own pace. Create one learning path for all students, or multiple paths to provide students with more choice.


ByteDeck uses quest-based learning, an instructional design theory that leverages game mechanics to support student engagement and motivation.

  • Your lessons become "quests."
  • Units of study become "campaigns."
  • Marks become experience points, "XP."

Quests are a great way to scaffold student learning. Break down your lessons into small chunks, and support students as they "level up" and move from basic to more complex concepts.

Learning is continuous. Students work through quests at their own pace.

Quests can vary. Some may be short, prescribed activities that show students' understanding. Others may be open-ended, self-directed activities, where students can showcase their learning and creativity.


As a teacher, you decide whether students will all follow a single learning pathway, or have access to a range of pathways they can choose from. Either way, students can always see what their options are, and what comes next.

Students can submit quests regularly, whether their work is complete or in-progress. Teachers can provide feedback as needed, and assessment is ongoing.

Students' progress through campaigns is continuously tracked, so both students and teachers know exactly where they're at.